Mason provides a puncturing rocket baseball bat with the Furious legendary effect, which deals increasing damage for each consecutive hit on the same target.Mags provides an Operators sniper rifle with the Relentless legendary effect, which refills Action Points on a critical hit.Nisha provides a Disciples blade with the Instigating legendary effect, which deals double damage to enemies with full health.If the Pack didn't betray the player character, they will receive the Pack Alpha perk.Īfter defeating the traitorous gang and turning on the power, speaking to the two surviving gang leaders back at their home bases will provide some follow-up dialogue and new weapons to complement the unlocked perks:.If the Disciples didn't betray the player character, they will receive the Chosen Disciple perk.If the Operators didn't betray the player character, they will receive the Ace Operator perk.Talk to Gage to complete the quest and bring the main story of Nuka-World to an end.Īfter finishing this quest and speaking with Gage, the player character will receive perks according to which gangs didn't rebel. Fireworks erupt over the parks as the lights come back on. After killing them, the player character takes the control room key off of the boss's corpse and proceeds to turn on the main power to Nuka-World. The boss makes their last stand on the roof outside. The bosses join in the assault on the power plant, fighting through the traitorous gang's forces and some feral ghouls. No matter what dialogue choices are selected, the result is that the traitorous gang and its leadership must die. Meet with the other bosses outside the power plant. He reveals that, depending on how the previous eight territories were doled out (five theme parks, three Commonwealth outposts), the gang that got the fewest territories has rebelled against the Overboss's decisions, taking control of the Nuka-World power plant. The first step is returning to speak to Shank, whether he has been sent to the Commonwealth or remains in Nuka-World. The quest begins upon establishing the third raider outpost in the Commonwealth.
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